![]() ![]() Is still an impressive port though, and with 16:9 support (one of the few PS1 games with this option). Unfortunately this version lacks fire weapons, probably for technical limitations and you cannot create schemes, something really bad. I really aprecciate the PS1 version for making training missions much less strict (like 1 minute less) and not having autosave, so you dont waste unnecesary time with the campaign and the deathmatch mode. This really makes the game artifficialy longer, and for unlocking everything you have to obtain gold medals in every level. Also, to get gold medals in campaign you have to beat a mission in the first try (if you do more attempts and later you beat the mission the counter resets). And the difficult curve is all over the place. They can take way too long and the game demands you flawless runs with specific strategies, even in the first missions. ![]() The level design both in training mode and in the campaign is sadistic. Using grenades and bazookas from long distances can be also very hard, and this wouldnt be a negative point if the game doesnt expect you to make perfect shots so many times in the campaign. Not only the worm sometimes cant reach certain elements of the enviroment, but also, since the level itself is like a cookie that leaves crumbs, sometimes you will see bazookas and homing missiles crashing magically in the air. First of all, the controls and collision detection. There are a few flaws that shamefully ruins the game for me. ![]() Is this game perfect? No, not by a long shot. This things along makes Worms Armageddon arguably not only what worms should be, but also it gives its unique core esence to it, its unique charm, and a manual to make strategic games fun. For me the highlight of the game was creating and customizing teams, custom matches, maps and schemes, the game is just designed around that. The arsenal was also greatly expanded, with a LOT of new weapons, that gives the game tons of creativity and strategy. Although i didnt like it that the jumping itself is a bit more clunky, but it still gets the job done. The physics were way smooth and is easier to predict how the weapons fall. Talking about the gameplay itself, it was a nice upgrade over the original Worms. Even in its inferior console ports, the core gameplay is intact. Although i didnt like it that the jumping itself is a bit more clunky, but it still gets the job Worms Armageddon is one of those classic games that you shouldnt miss. Worms Armageddon is one of those classic games that you shouldnt miss. A better system for finding multi-player games over the internet would have made this one absolutely perfect unfortunately, players have to directly connect to someone they've contacted outside of the game or use the third -party GameRanger service to find a match. Easy enough to pick up and play, but perfecting the art of Wormfare is no small thing. Should delight fans of the series and newcomers alike. Everything that needed to be added to the earlier games without the more gimmicky and confusing content of the later games. ![]() A better system for finding multi-player games over the Easily the pinnacle of the Worms series. ![]()
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